Hello! My name is Bojan Božović, and I'm a software developer with a passion for game design and mathematical problem-solving.
I live to learn and to improve myself - always embracing difficult challenges rather than comfortably coasting through the familiar. This philosophy has driven nearly a decade of diverse technological exploration across multiple domains.
My professional journey spans web, desktop, and mobile application development, complemented by expertise in game development, video editing, and backend systems. I've been fortunate to work across varied sectors including data analytics, gaming, advertising, education, and healthcare technology - where precision and reliability are paramount.
This cross-disciplinary experience enables me to bring a well-rounded skill set and unique perspective to every project, transforming challenges into opportunities for innovation.
Having competed in math on national level combined with my general curiosity in math led me into programming by writing scripts for video game CS2D using Lua scripts at the age of 14. My work gained traction quickly with creations reaching over 1,000 downloads and being hosted on dozens of servers. Took me just two years to become official USGN modder and mapper, which taught me the fundamentals of player engagement and community building.
This early experience shaped how I think about my projects even today 10 years later. I learned that the best gameplay comes from iteration, listening to player feedback and understanding what keeps them coming back.
Designed and developed 2 original board games with subsequent digital Android implementations. Board game design was a hobby of mine in between exams. Countless A4s used for reprinting newer versions after playtesting with a group of friends every week.
Beyond creation, I contributed to BoardGameArena as a translator, localizing 2 games and substantial UI elements to Serbian. I created an automated script that adapted Serbian translations to Croatian, instantly doubling language coverage. What impressed the team wasn't just the technical execution - it was recognizing a scalable solution and implementing it efficiently.
In 2018, I created my largest personal project: HaxBo. Drawing inspiration from my career as a professional football player, I developed this extensive modification of the popular game Haxball. It showcases my ability to blend domain knowledge with programming, mathematics, and game design.
The project demonstrates proficiency in JavaScript, database management, cloud services, and community management (200+ active players). Successfully managing game rules, player statistics, inventory systems, and real-time interactions.
Currently building a WebGL version of the strategic board game Village Pillage. Features intricate resource management and player vs player strategy. I've developed a custom AI bot that acts as an opponent and implemented online multiplayer functionality, joinable via room codes.
View Project GalleryA digital adaptation of an original physical board game designed by myself. The project represents a full evolution of game design, transitioning from hand-drawn paper prototypes to laminated physical cards, and finally to a polished Android implementation. Inspired by technical depth, it offers a competitive 2-player experience.
View Project GalleryWorked on several Match-3 games that reached high-ranking status on the Play Store. These projects were built in Unity, where I focused on blending complex puzzle logic with smooth meta-game systems. By analyzing playtester feedback and player analytics, I constantly iterated on the mechanics and designed new minigames to keep the gameplay fresh and engaging.
Drawing from my background as a professional football player, I developed HaxBo - a comprehensive JavaScript script that modifies the original HaxBall game. It features a custom competitive environment with a solid active player base and high server uptime. I designed and implemented the entire in-game economy, including gambling mechanics, currency systems, and player statistics tracking.
Created game modifications and custom maps using Lua scripting. Work gained significant traction and was hosted on dozens of community servers. Became an official USGN modder, learning fundamentals of game logic, player engagement, and iterative design at age 14.
View Snowball Fight GalleryDeveloped internal Unity tools at Replai to automate video production and asset processing workflows. The weekend prototype impressed leadership and led to the creation of a dedicated Unity team. Tools process client assets (images, sounds, videos) and generate game-ready content automatically.
Significant contributor to BoardGameArena.com, responsible for the full localization of Dice Forge and a large portion of the site's interface. Developed a custom automation script that efficiently adapted translations between regional dialects, a solution that was specifically recognized by the BGA staff for its scalability. Also helped localize indie titles such as Slay the Spire, The Curious Expedition and FTL: Faster Than Light.
Specialized tool built to keep the game Slice & Dice fresh after 2 years of daily play. Automatically analyzes save files to identify play patterns, then generates custom hero pools that buff underused heroes and nerf overused ones - forcing strategic variety. Originally personal, released publicly by community request.
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